[Bf-committers] blender 2.5 plugins
joeedh at gmail.com
Mon Oct 12 01:04:29 CEST 2009
I think it was decided to tackle this post-beta-0?
It's certainly something we need, but I'm not sure this is the right
time to do it. I could be wrong though.
On Sun, Oct 11, 2009 at 4:01 PM, Csaba Hruska <csaba.hruska at gmail.com> wrote:
> I'd like to load shared object code (plugin) into blender and manipulate
> scene data via RNA.
> I also would like to register my own space type.
> AFAIK this is not implemented yet, but all required funcionality is
> Can you help me to implement this?
> As an initial design I can imagine a python script which checks the
> .blender/plugins dir for available plugins and loads them with functions
> available in blender/blenlib/intern/dynlib.c
> The plugin must have 2 functions: init and free.
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