[Bf-committers] GPU computing

Raul Fernandez Hernandez raulf at info.upr.edu.cu
Tue Nov 24 18:03:05 CET 2009


Hi again Ishan

  I recommend you start with a very narrow project, even if you have lot
of skills in GPU programming, from all of the proposed areas choose
first the smaller/simpler one and go ahead, then if you succeed go for
bigger shots.

 You will get here all sort of recomendations because virtually every part
of a 3D app cry for paralellization, from rendering (the most
representative), animation, nodes/compositor transcoding, to a
neverending list.

 So gather strength in very tiny projects, even if they don't have a big
user impact, your rate of success will skyrocketed.

                                             Cheers



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