[Bf-committers] GPU computing
Raul Fernandez Hernandez
raulf at info.upr.edu.cu
Tue Nov 24 14:11:42 CET 2009
Hi Ishan
> Hi all,
>
> Let me start by thanking you all for the development of such a great
> software. Blender has been a life saver for me many a time. Having said
> that, I think Blender has a lot of scope for improvement, mainly on the
> performance side. A lot of commercial software in 3D modeling, rendering,
> video editing etc are starting to take advantage of GPU's computing
> ability.
> I think it is a great feature to add to Blender, and I would like to
> contribute to it.
Thanks for your words and thanks also for your attitude :)
> However I am new to Blender source code. So I am looking for some
> guidance.
> Please give me suggestion on what API to use (CUDA/OpenCL), where do you
> think GPU computing most (rendering, video processing, etc.) and any other
> suggestions you may have. Thank you.
>
> Regards,
> Ishan
I would recomend OpenCL, since it aims to be hardware independent, not
even just GPU but almost every piece of metal out there that could
perform calculations :) , while CUDA is currently more mature than OpenCL
is tied to NVIDIA brand :(
And while is not an easy task what you propose I think the most needed
are are: Rendering,Modeling,Compositing
Regards Farsthary
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