[Bf-committers] Adding Geometry Shaders to the BGE (patch)
Mathias Panzenböck
grosser.meister.morti at gmx.net
Fri Nov 6 23:43:10 CET 2009
On 11/06/2009 10:57 PM, Toni Alatalo wrote:
> Mathias Panzenböck kirjoitti:
>>> I was wondering how hard would it be to make an SVG exporter for
>>> Blender 3d renders? These 2 tools together with the new .47 Inkscape
>>>
>> AFAIK there already is a plugin that does this. It was pretty slow and I forgot
>> the name, but maybe you can find it on blendernation. Maybe it got faster in the
>>
>
> I think there has been at least two vector renderers, written in Py,
> many years ago.
>
> One was called Sflender or something like that, was/is capable of making
> flash animation files. I think it supported some other vector output
> format too, possibly svg, don't remember. Then there was a more recent
> (2-3 years ago?) vector rendering, a rewrite from scratch 'cause the
> author thought the Sflender code was messy and wasn't fond if the
> proprietary format se perhaps was for svg, I think it was simply called
> 'blender vector rendering' or something like that. Blenderartists covers
> both these and probably others if there are some. They are interesting
> and at least good for reflecting this idea.
>
I meant PatoGraph:
http://www.blendernation.com/pantograph-the-vector-renderer/
-panzi
More information about the Bf-committers
mailing list