[Bf-committers] OGRE Integration into BGE 2.5
sinan.hassani at gmail.com
Mon Nov 2 05:20:35 CET 2009
Okay so does this mean that GameKit is meant to replace BGE and Blender
We still need to specify OGRE parameters in Blender. For example what
casts shadow and what receives shadow.
I guess GameKit will do that if it runs when a user presses P (instead
of BGE running).
If thats the case then I won't work on it.
Erwin Coumans wrote:
> It sounds like a duplicate efforts:
> Ogre is already being integrated in GameKit .blend player,
> next to Irrlicht and iPhone support through Oolong Engine.
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