[Bf-committers] BGE 2.49 external python modules...
nolaiz at gmail.com
Sat May 23 00:10:19 CEST 2009
Testing further, putting "relativepath/module.method" it works!
But I still don't understand: in YoFrankie python modules names, after
the relative path is a "." instead a "/" . Why there it works like that
and in a new scene it doesn't??
Anyway, congratulations for the improvements that you are making in
Blender and BGE. :)
El 05/22/2009 06:04 PM, Natanael Olaiz escribió:
> I updated my Yofrankie sandbox, and I'm glad to see the actual
> external scripts!! (I was hacking them, and it was a mess everytime
> that the binary .blend files were updated...)
> But..... I can't found where the modules figure in the blender files
> or how to import them!! I mean, in Yofrankie files I see that the
> python controllers have the execution mode as "module", but I can't
> found those scripts anywhere inside the blender file, and I tried to
> create a new scene using the same name conventions of external files
> for a simple script (to see if works in that way) without luck (I get
> an ImportError: no module named....)
> I would be really grateful if you could give me any hint.
> Thanks in advance,
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