[Bf-committers] No Sound in BGE on OSX, Can someone update dep's?

joe joeedh at gmail.com
Sat May 2 00:22:54 CEST 2009


Yeah portaudio is fairly small, and you can link it statically.

Joe

On Fri, May 1, 2009 at 5:33 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> According to Chris (the openal-soft developer) OSX comes with openal
> support in its framework.
> the problem is that the alut OSX has is quite old, so we'd need to do
> some mac specific defines IIRC we alredy have mac defines here? maybe
> this is done.
>
> Otherwise if we want to use openal-soft with portaudio, on my linux
> system portaudio is 180k/68k compressed so not too bad a dep.
>
> Note - for static openal-soft use "set -DLIBTYPE=STATIC" with cmake,
> its not documented :|
>
> On Fri, May 1, 2009 at 3:33 AM, Jorge Bernal <jbernalmartinez at gmail.com> wrote:
>> Hi Campbell,
>>
>> At this moment Openal-soft only works in Mac OS X (intel & PPC) through
>> PortAudio library. To avoid install another new library with blender,
>> several month ago in the GIT repository of Openal-Soft there was a SDL
>> backend:
>> http://repo.or.cz/w/openal-soft.git?a=commit;h=7ebb28327f8e5fb91e3b0808f2782bf2f2e15341
>>
>> This backend worked perfectly but it was removed due to compile problems
>> (under some linux installations Cmake can't find SDL libraries).
>> Therefore, If we add again this backend with the last release of Openal-soft
>> then we can avoid the Portaudio library requirement.
>>
>> I can supply an OpenAl-soft release with the SDL backend included but
>> someone will have to compile it because I don't have a Mac.
>>
>> Regards,
>> lordloki
>>
>>
>>
>> 2009/5/1 Campbell Barton <ideasman42 at gmail.com>
>>
>>> Hi, some of the guys on blenderartist keep complaining that they cant
>>> get sound with the game engine on a mac (heres a the report)
>>> [#5821] No sound on OSX (Intel) version of Blender Game Engine
>>>
>>> http://projects.blender.org/tracker/index.php?func=detail&aid=5821&group_id=9&atid=306
>>>
>>> Could someone update the mac openal to openal-soft?, ubuntu  uses use
>>> openal-soft now and from what I read its supported on mac and windows.
>>> Would be nice to go over and update SDL too.
>>>
>>> Heres the commit log for mac's openal libs, it doesn't say anywhere
>>> what version they are or what source package was used.
>>> ------------------------------------------------------------------------
>>> r10195 | halley | 2007-03-03 06:48:05 -0800 (Sat, 03 Mar 2007) | 11 lines
>>>
>>> Added headers and a precompiled library for OpenAL on Intel OSX.
>>>
>>> There are still *problems* with the functionality that OpenAL needs to
>>> fix for this platform.  Do not expect OpenAL sounds to work properly in
>>> the game engine, for example, and there may be some crasher bugs.
>>>
>>> However, this will simplify building and running blender on Intel OSX
>>> if you're not interested in using the OpenAL featuresOpenAL features.
>>> More progress will be made on the makefiles to use this library once it
>>> is less crash-prone.
>>> ------------------------------------------------------------------------
>>>
>>>
>>> --
>>> - Campbell
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>
>
>
> --
> - Campbell
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