[Bf-committers] Making suzanne manifold?

Christopher Cherrett stuff at trackingsolutions.ca
Sun Jun 28 20:39:36 CEST 2009


OK OK! :)

But more would be nice.

-------- Original Message  --------
Subject: Re: [Bf-committers] Making suzanne manifold?
From: Ton Roosendaal <ton at blender.org>
To: bf-blender developers <bf-committers at blender.org>
Date: 06/28/09 12:26
> Hi,
>
> Short history lesson;
>
> Suzanne was added as sort-of easter egg by the NaN devs/artists in 2002 
> when they created the last official release, whilst they already knew 
> they would lose their jobs. It was a quite difficult time for everyone 
> then, delivering this release showed their spirit and commitment.
>
> For me it's a tribute to them personally, and a nice little monument to 
> keep alive. :)
>
> Since 2.5 has full python integration UIs, adding new primitives to 
> that list won't be a real tough job, not even for artists.
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 28 Jun, 2009, at 6:34, Christopher Cherrett wrote:
>
>   
>> -------- Original Message  --------
>> Subject: Re: [Bf-committers] Making suzanne manifold?
>> From: Stephen Swaney <sswaney at centurytel.net>
>> To: bf-blender developers <bf-committers at blender.org>
>> Date: 06/27/09 22:11
>>     
>>> On Sat, Jun 27, 2009 at 03:16:43PM -0700, Campbell Barton wrote:
>>>
>>>
>>>       
>>>> hrm... can we do away with the monkey theme?
>>>>
>>>>         
>>> You people have no sense of history.
>>>
>>>
>>>       
>> I do so!
>>
>> I am more than willing to let the monkey be history :)
>>
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>>     
>
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