[Bf-committers] Making suzanne manifold?

Vilem Novak pildanovak at post.cz
Sat Jun 27 23:12:37 CEST 2009


what about Cornelius? He is manifold, and has been with blender for quite some time too.
Vilda

> ------------ Původní zpráva ------------
> Od: Campbell Barton <ideasman42 at gmail.com>
> Předmět: Re: [Bf-committers] Making suzanne manifold?
> Datum: 27.6.2009 22:17:40
> ----------------------------------------
> On Sat, Jun 27, 2009 at 6:23 AM, Charles Kowalski<alxarch at gmail.com> wrote:
> > Suzanne is really useful because of the small "bugs"(eyes intersecting with
> > face mesh, some quads are ordered wrong maybe more...). I exploit these for
> > testing purposes on scripts and explaining modeling basics / common mistakes
> > to beginners.
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> 
> It seems to me this is more a case of needing a good manifold mesh in
> blender for testing purposes, not just for booleans, there are quite a
> few cases where only manifold meshes are useful for testing tools.
> Basically any time when you want a mesh to be used as a physical
> object with an inside/outside.
> 
> Off the top of my head I cant think of a mesh that should be used
> right now (maybe a manifold teapot? ugh!)
> But if a not too high poly mesh can be found it'd be good.
> 
> -- 
> - Campbell
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