[Bf-committers] (Farsthary)Final gathering multiple ligth and propper credits
echelon at infomail.upr.edu.cu
echelon at infomail.upr.edu.cu
Fri Jun 26 15:44:54 CEST 2009
Hi all!
I have fixed a silly bug that now allows multiple ligth rigging to work
correctly as showed in my site http://farsthary.wordpress.com hopes it
help a bit and also want to make a public acclaration.
If I ever have seemed like I haven't give propper credits I appologize
for that, I always say that i'm standing in the shoulder of gigants and
in open source development if not money what at least a developper
expect is credits.
I want to thanks Matt Ebb for all of his help in volumetrics and
photonmapping/Final gathering, seems that in my last post I haven't
mention him.
I feel really sad everytime a normal-because-we-are-humans small issues
arise with a blender dev, perhaps I should work on myself to be less
sensible. I don't like subjective numbers but I will make an estimate on
my colaborations on the Sim_physics branch Farsthary: 10 % Matt
Ebb: 90%
in Photon map/Final gathering i have made a release but Matt's code is
several times better and is what will be officially commited, i said that
from the very begining:
Photonmap/Final gathering Farsthary 30% Matt Ebb 70%
I also want to thank the countless names of the blender community that
have helped me and although they don't have writed a single line of code
one way or another has influenced in the cause chain, even the single line
mail: go on! is a contribution and i preciate that.
And up above I want to thank my fathers that have give me live and have
made so many sacrifices to allow me to do this sort of stuffs because
what I do here is simply a luxury even for the 'well positioned' families
here. They are the true heroes of my history.
Cheers to everyone Raul Fernandez Hernandez
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