[Bf-committers] Proposal for unifying nodes
nexyon at gmail.com
Mon Jun 15 13:37:49 CEST 2009
Robin Allen wrote:
> Now, note that I'm not suggesting that the new node system dictate
> that all data types be functions, just that that would be the best
> representation of textures and shaders (and probably compositors). If
> a problem arises which is better solved by streams (audio nodes? Who
> knows) then a stream data type can be used for that. The unified
> system wouldn't care whether the data represented functions or
> streams, it would just return an instance of it and then you can
> evaluate it until the cows come home. The important thing is that all
> data types can coexist within any tree.
I've only skim-read your proposal and the other mails, but being able to
use nodes for audio would be really nice, I exactly had that in mind
when I started designing the new sound system.
I shouldn't talk big, but being able to use Nodes for audio effect
processing would be superb and without really knowing anything about
blender's nodes, I think of it as easy as keeping a simple pointer in an
audio node for the sound system, which does the rest.
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