[Bf-committers] Latest Carve update
Joseph Greenawalt
jsgreenawalt at gmail.com
Wed Jul 15 02:36:01 CEST 2009
On 7/14/09, Tobias Sargeant <tobias.sargeant at gmail.com> wrote:
> On Wed, Jul 15, 2009 at 9:38 AM, Joseph
> Greenawalt<jsgreenawalt at gmail.com> wrote:
> > Ken,
> >
> > I've created a win32 build using your patch and msvc 2008 express (had
> > a really hard time building csg-carve as static libs for win32 - had
> > to create the project from scratch in the end). It seems to work
> > pretty well, but doesn't preserve/transfer UV coords as far as I can
> > tell... is it supposed to?
>
>
> Carve can transfer (and interpolate) UV coordinates, but looking at Ken's
> patch, that isn't implemented yet. I didn't see evidence that the original
> CSG code transferred UVs. Either way, I'm happy to implement the
> interpolation for the carve interface (I just need to understand how the
> UV etc. info gets transferred from the blender data structures).
Ability to transfer/interpolate UV coords would be great and would
sure save me a lot of work (I'm trying to build "prefab" sewer pipe
pieces for export to ogre3d and really want to avoid having to texture
them all individually).
> On the win32 building front, I must admit that I'm a bit of a neophyte. I'm
> much more comfortable with xcode and autotools. If you were prepared
> to help out with making it build more smoothly on windows, I'd be very
> grateful. Even just tips, or a description of the problems you had would be
> a big help.
>
> Thanks,
> Toby.
Sure thing, I'll go through the build process again from scratch
tomorrow with a fresh checkout and take notes this time ;-) I'll also
see if I can get my current build uploaded to graphicall.org.
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