[Bf-committers] Sound stuff
Nery Chucuy
idesisnery at gmail.com
Sun Jul 5 01:09:53 CEST 2009
Hi,
Works like charm now.
Things I also had to change on Windows and VC++ 2008 : (in a sort of svn
diff style :P )
File: main.cpp
============
Line 42
- #include <iostream>
+ #include <windows.h>
Line 120
- sleep(1);
+ Sleep(1);
File: SND_SinusReader.cpp
=====================
+ #define _USE_MATH_DEFINES
Regards,
Nery Chucuy (idesisNery)
2009/7/4 neXyon <nexyon at gmail.com>
> Hi all,
>
> idesisNery (IRC nick) is as kind as to test my library under windows with
> VC++, the problem is that this doesn't support memalign, so I had to rewrite
> that in SND_Buffer.cpp, which is attached.
>
> @idesisNery: Please write a mail if everything works now! Thanks a lot for
> testing!
>
> Good night!
>
>
> I've done a small, quick update to the file: I added a SConstruct file.
>>
>> I'm quite sure the application won't built under Windows or MacOS without
>> adjustment in SConstruct or CMakeLists.txt, but I'd really appreciate it if
>> someone could test it on these plattforms.
>>
>> http://download.blender.org/ftp/incoming/SoundSpace_scons.tar.gz
>>
>> Regards,
>> Jörg
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>>
>
>
> /*
> * $Id$
> *
> * ***** BEGIN LGPL LICENSE BLOCK *****
> *
> * Copyright 2009 Jörg Hermann Müller
> *
> * This file is part of SoundSpace.
> *
> * SoundSpace is free software: you can redistribute it and/or modify
> * it under the terms of the GNU Lesser General Public License as published
> by
> * the Free Software Foundation, either version 3 of the License, or
> * (at your option) any later version.
> *
> * SoundSpace is distributed in the hope that it will be useful,
> * but WITHOUT ANY WARRANTY; without even the implied warranty of
> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> * GNU Lesser General Public License for more details.
> *
> * You should have received a copy of the GNU Lesser General Public License
> * along with SoundSpace. If not, see <http://www.gnu.org/licenses/>.
> *
> * ***** END LGPL LICENSE BLOCK *****
> */
>
> #include "SND_Buffer.h"
> #include "SND_Space.h"
>
> #include <cstring>
> #include <malloc.h>
>
> #define SND_ALIGN(a) (a + 16 - ((long)a & 15))
>
> SND_Buffer::SND_Buffer(int size)
> {
> m_size = size;
> m_buffer = (unsigned char*) malloc(size+15);
> }
>
> SND_Buffer::~SND_Buffer()
> {
> free(m_buffer);
> }
>
> unsigned char* SND_Buffer::getBuffer()
> {
> return SND_ALIGN(m_buffer);
> }
>
> int SND_Buffer::getSize()
> {
> return m_size;
> }
>
> void SND_Buffer::resize(int size, bool keep)
> {
> unsigned char* buffer = (unsigned char*) malloc(size+15);
>
> // copy old data over if wanted
> if(keep)
> memcpy(SND_ALIGN(buffer), SND_ALIGN(m_buffer), SND_MIN(size,
> m_size));
>
> free(m_buffer);
>
> m_buffer = buffer;
> m_size = size;
> }
>
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>
>
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