[Bf-committers] Anaglyphs on a splitted viewport?

Natanael Olaiz nolaiz at gmail.com
Thu Jan 15 23:57:20 CET 2009


El 01/15/2009 11:24 PM, Dalai Felinto escribió:
> It looks like a bug for sure.
> If you can send your test file to the bug tracker, I'm pretty sure
> someone can take a look at that (benoit, cambpell, me?).
>
>   
Here it is: 
http://projects.blender.org/tracker/index.php?func=detail&aid=18175&group_id=9&atid=125

I imported the mesh of Frankie, originally as a linked object... I hope 
there is nothing missing, but if there is just tell me.

Thanks!


Best regards,
Natanael.


> Cheers,
> Dalai
>
> http://blenderecia.orgfree.com
>
> 2009/1/15 Natanael Olaiz <nolaiz at gmail.com>:
>   
>> Hi!,
>>
>> Testing the gameengine using YoFrankie I notice that when I use both
>> players on a level and I define the anaglyph view on game framing
>> settings, it just works on one viewport, and the other only shows one of
>> the filter colors (some levels shows green, other red). Then I tried to
>> repeat the situation on a new empty scene, and its the same... Could
>> that be a bug, or I need to do something else?
>>
>> I'm using SVN version of blender (r18529) on Linux.
>>
>>
>> Thanks in advance,
>> Natanael.
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>>
>>     
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