[Bf-committers] Playback of Animation Renders

Martin Poirier theeth at yahoo.com
Fri Dec 11 00:21:25 CET 2009


Easy to do with a Python operator.

Fun job for someone who wants to jump in the code.

Martin

--- On Thu, 12/10/09, Christopher Cherrett <stuff at trackingsolutions.ca> wrote:

> From: Christopher Cherrett <stuff at trackingsolutions.ca>
> Subject: Re: [Bf-committers] Playback of Animation Renders
> To: "bf-blender developers" <bf-committers at blender.org>
> Received: Thursday, December 10, 2009, 6:01 PM
> A nice little python ui script
> linking to djv feeding the path to the 
> rendered files could be a nice touch.
> 
> -------- Original Message  --------
> Subject: Re: [Bf-committers] Playback of Animation Renders
> From: Matt Ebb <matt at mke3.net>
> To: bf-blender developers <bf-committers at blender.org>
> Date: 12/10/09 13:36
> > This should tide you all over for now:
> >
> > http://djv.sourceforge.net
> >
> > I consider it superior in many ways to Blender's
> internal ram player  
> > anyway.
> >
> > Matt
> >
> >
> > On 11/12/2009, at 7:35 AM, Martin Poirier wrote:
> >
> >   
> >> Considering there is plenty of other applications
> to play videos,  
> >> even from a series of frames, it's not really a
> priority.
> >>
> >> Martin
> >>
> >> --- On Thu, 12/10/09, Thomas Dinges <dingto at gmx.de>
> wrote:
> >>
> >>     
> >>> From: Thomas Dinges <dingto at gmx.de>
> >>> Subject: Re: [Bf-committers] Playback of
> Animation Renders
> >>> To: "bf-blender developers" <bf-committers at blender.org>
> >>> Received: Thursday, December 10, 2009, 3:28
> PM
> >>> Hi,
> >>> don't know if it is difficult to code (at
> least the 1:1
> >>> port should be
> >>> doable).
> >>> It's more a matter of priority I guess.
> >>>
> >>> Thomas
> >>>
> >>> Am 10.12.2009 21:26, schrieb Knapp:
> >>>       
> >>>> On Thu, Dec 10, 2009 at 8:25 PM, Thomas
> Dinges<dingto at gmx.de>
> >>>>         
> >>> wrote:
> >>>       
> >>>>> Hi,
> >>>>> to be honest, i don't see a problem
> with the
> >>>>>       
>    
> >>> question here on the ML at
> >>>       
> >>>>> all. We allready had discussions about
> missing
> >>>>>       
>    
> >>> features in 2.5 here before.
> >>>       
> >>>>> Roger: If he had written "Bring back
> the damn play
> >>>>>       
>    
> >>> button man!" your
> >>>       
> >>>>> statement may would have been
> appropriate ("you
> >>>>>       
>    
> >>> sound like a little
> >>>       
> >>>>> kid...") but not in this case!
> >>>>>
> >>>>> To answer the question:
> >>>>> The "play" feature will be of course
> be available
> >>>>>       
>    
> >>> in 2.5 again. Either
> >>>       
> >>>>> it will be brought back 1:1 or with
> some
> >>>>>       
>    
> >>> improvements, I remember some
> >>>       
> >>>>> discussions about that (William even
> had a Mockup
> >>>>>       
>    
> >>> for a new Anim
> >>>       
> >>>>> Player). We will see when/how it will
> come back,
> >>>>>       
>    
> >>> no real plans for now.
> >>>       
> >>>>> Thomas
> >>>>>
> >>>>>       
>    
> >>>> I really would not have asked but one of
> my self
> >>>>         
> >>> appointed tasks is
> >>>       
> >>>> helping people on #blender with questions
> about 2.4
> >>>>         
> >>> and 2.5. This one
> >>>       
> >>>> comes up a lot and I have never had a good
> answer.
> >>>>
> >>>> Thanks for defending my question. Blender
> that can't
> >>>>         
> >>> show its own vids
> >>>       
> >>>> is a bit like a web browser that can't
> show graphics.
> >>>>         
> >>> OK, I admit it.
> >>>       
> >>>> I use Lynx. LOL.
> >>>>
> >>>> I would still love to know why this is not
> yet
> >>>>         
> >>> implemented. Is it hard
> >>>       
> >>>> to code? It is nice to have stories to
> tell.
> >>>>
> >>>> Thanks again.
> >>>>
> >>>>
> >>>>         
> >>>
> _______________________________________________
> >>> Bf-committers mailing list
> >>> Bf-committers at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>
> >>>       
> >>       
> >>
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> >
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