[Bf-committers] Armature preset

Joshua Leung aligorith at gmail.com
Sun Dec 6 11:14:48 CET 2009


+1

I'm aware that this appears to be one of the complaints often levelled
against Blender's rigging system, namely the lack of any facilities to
enable quick reuse of 'presets' or 'prebuilt' rig components.

There was a comment I was going to make about this, but I seem to have
forgotten what it was...

On Sun, Dec 6, 2009 at 11:47 AM, Campbell Barton <ideasman42 at gmail.com>wrote:

> Was thinking it would be good to have armature presets like
> meshes/nurbs/curves in the add menu- these can be defined in python
> and work like the mesh menu (Torus is a script in 2.5).
> This would mean people can make their own presets. there is a function
> in rigify that saves armatures to be loaded back into blender which
> can be made into an operator too for users to access.
>
> This will also be good for any meta-rigging systems where you can add
> a pre-tagged armature which can have its proportions edited before
> generating iks/drivers/constraints.
>
> --
> - Campbell
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