[Bf-committers] Removing Build Systems
idesisnery at gmail.com
Wed Apr 15 23:51:12 CEST 2009
Hi all, I'm barely new to this list but what I think is: We should define
what is important the most for Blender, to have four building systems no
matter the time it takes to mantain them (as Bretch said, sometimes the
committer has to fix the problems with a given building system) or save time
fixing building systems and use it for improve blender.
As I said I have no much experience here, but if the time consuming for fix
the building systems is too high, maybe it's considerable the fact of using
just two building systems only. That's my opinion*.
2009/4/15 Mitchell Stokes <mogurijin at gmail.com>
> Just for a bit more information, I use SCons and the MSVC project
> files. I use SCons to build blender, but the MSVC project files to
> debug in. I'm fine with whatever we use, as long as I can still use
> MSVC to build it (so I can continue to debug with it). Also, I haven't
> tried CMake, but I have found SCons to be very easy to use. It was a
> lot easier to add a library with SCons than it was with the MSVC
> project files. And just editing those two (SCons and the projectfiles)
> took a good amount of time; I haven't even touched the makefiles or
> CMake, or even the older project files.
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers