[Bf-committers] The best way to make 3D surface from a math equation(s) using blender?
shi.minjue at gmail.com
Wed Apr 1 15:16:45 CEST 2009
On Wed, Apr 1, 2009 at 6:49 PM, <jmsoler at free.fr> wrote:
> Selon joe <joeedh at gmail.com>:
>> We don't support implicit surfaces via user-inputted equations (ah
>> which I assume is what you want? like pov-ray?) You could write a
>> python script that'd do the calculations and tessellate the result,
>> but it'd be quite a lot of work.
> It seems that Blender works with implicit surface in metashape and fluid physic.
> It would be a good idea to connect the marching cube method used in one of these
> two places to the python API.
> In another side, there is already a script to show this kind of equations:
thank you, it works!
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