[Bf-committers] GPL + Python, revisited

Ton Roosendaal ton at blender.org
Wed Apr 1 12:10:48 CEST 2009


Hi Martin,

> This exception only applies to the Blender Python API. Scripts still 
> have to follow the licenses of other code, bindings or libraries that 
> they might use.

Good one, have changed the text.
I've taken the liberty to put this on our online FAQ already too.

Will make a text for blendernation about it too, tomorrow though. :)

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands

On 31 Mar, 2009, at 21:05, Martin Poirier wrote:

>
> Hi,
>
> --- On Tue, 3/31/09, Kent Mein <mein at cs.umn.edu> wrote:
>
>>> Still not much news from FSF on the topic, apparently
>> it's not simple
>>> for them either.
>>> I proposed to them (and to this list now) to make the
>> following
>>> official FAQ statement on the Blender Python license;
>>>
>>> (Explanation follows, scroll down)
>>>
>>
>> Looks good to me.  I think they would have a hard time
>> complaining with
>> it.  It follows the spirit of the GPL and is well defined.
>
> Agreed.
>
>> Maybe one thing is in the "bindings" section
>> don't just assume they are binding to GPL but have a
>> statement that
>> says something more generic like, if you are using bindings
>> your subject
>> to whatever licenses the software you are binding to are
>> subject to.
>> (Then use your GPL example to clarify)
>
> I'd go further than that. Instead of saying this:
>
>> This exception is only valid if the script doesn't use "bindings"
>> (calls to)
>> to other libraries or facilities that are GPL licensed.
>
> We could just say:
>
> This exception only applies to the Blender Python API. Scripts still 
> have to follow the licenses of other code, bindings or libraries that 
> they might use.
>
> Martin
>
>
>       
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