[Bf-committers] Meeting notes: 2.48 plans
Benoit Bolsee
benoit.bolsee at online.be
Fri Sep 26 12:03:38 CEST 2008
On Thu, 25 Sep 2008 20:22:46 +0200, Brecht Van Lommel wrote:
>On Thu, 2008-09-25 at 16:10 +0200, Benoit Bolsee wrote:
>> >For all regular devs it means to communicate now if there's known
>> >showstoppers!
>>
>> There is a problem with the blenderplayer, at least in Windows: the
>> texture and lighting is completely wrong in the blenderplayer. It is
>> like that since 2.47. I think it should be fixed before we release
>> 2.48.
>
>I know there was such an issue in 2.47, but though it was fixed.
>Trying with texface/multitexture/glsl materials I cannot find an
>issue with latest svn, testing on Linux. Could you provide an
>example file that goes wrong?
The following file for example doesn't work well in the blenderplayer:
http://home.scarlet.be/~tsi46445/blender/FPS2.zip
I'm compiling under Windows. I tested two compiling systems: cmake and
MSVC projects, they both give the same result.
It seems that the texture are not rendered and lighting is also wrong.
I have an ATI RADEON 9200 card, driver version 8.252.0.0 3/05/2006
All the blend files works fine in blender (except that I don't have GLSL
of course).
Here are the startup messages of the blenderplayer:
display mode: width=1280, height=1024, bpp=32, frequency=75
GHOST_DisplayManager::findMatch(): settings of match:
setting.xPixels=1280
setting.yPixels=1024
setting.bpp=32
setting.frequency=60
display change: Requested settings:
dmBitsPerPel=32
dmPelsWidth=1280
dmPelsHeight=1024
dmDisplayFrequency=60
display change: The settings change was successful.
display mode: width=1280, height=1024, bpp=32, frequency=60Detected
GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_vertex_program
Detected GL_EXT_separate_specular_color
shaders not supported!
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