[Bf-committers] Meeting notes: 2.48 plans

Benoit Bolsee benoit.bolsee at online.be
Fri Sep 26 12:03:38 CEST 2008


On Thu, 25 Sep 2008 20:22:46 +0200, Brecht Van Lommel wrote:
>On Thu, 2008-09-25 at 16:10 +0200, Benoit Bolsee wrote:
>> >For all regular devs it means to communicate now if there's known
>> >showstoppers! 
>> 
>> There is a problem with the blenderplayer, at least in Windows: the 
>> texture and lighting is completely wrong in the blenderplayer. It is 
>> like that since 2.47. I think it should be fixed before we release 
>> 2.48.
>
>I know there was such an issue in 2.47, but though it was fixed. 
>Trying with texface/multitexture/glsl materials I cannot find an 
>issue with latest svn, testing on Linux. Could you provide an 
>example file that goes wrong?

The following file for example doesn't work well in the blenderplayer:
http://home.scarlet.be/~tsi46445/blender/FPS2.zip
I'm compiling under Windows. I tested two compiling systems: cmake and
MSVC projects, they both give the same result. 
It seems that the texture are not rendered and lighting is also wrong.
I have an ATI RADEON 9200 card, driver version 8.252.0.0 3/05/2006
All the blend files works fine in blender (except that I don't have GLSL
of course). 

Here are the startup messages of the blenderplayer:
display mode: width=1280, height=1024, bpp=32, frequency=75
GHOST_DisplayManager::findMatch(): settings of match:
  setting.xPixels=1280
  setting.yPixels=1024
  setting.bpp=32
  setting.frequency=60
display change: Requested settings:
  dmBitsPerPel=32
  dmPelsWidth=1280
  dmPelsHeight=1024
  dmDisplayFrequency=60
display change: The settings change was successful.
display mode: width=1280, height=1024, bpp=32, frequency=60Detected
GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_vertex_program
Detected GL_EXT_separate_specular_color
shaders not supported!




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