[Bf-committers] BGE mesh vertex array access broken?
Brecht Van Lommel
brechtvanlommel at pandora.be
Tue Sep 16 21:30:03 CEST 2008
It's fixed in svn now, thanks for pointing out.
On Tue, 2008-09-16 at 14:11 -0400, erwin at erwincoumans.com wrote:
> This file used to work for Blender 2.47, but it seems broken in latest
> subversion (80kb):
> Perhaps the Apricot merge / graphics optimizations broke read/write access
> to vertex arrays? It would be helpful to have some way to allow vertex
> deformation through Python. We could use read/write access to vertex array
> to support real-time soft bodies in the future. I'll look into it a bit
> Does anyone know how we can enable this effect again?
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