[Bf-committers] Microsoft dev support
Joe Eagar
joeedh at gmail.com
Tue May 13 22:17:27 CEST 2008
BTW, blender is not licensed under GPL v3, it's licensed under the
"version 2 or, at your option, any later version" clause. So you can
pick which license to use.
jonathan ferguson wrote:
> hi.
>
> On May 11, 2008, at 5:50 AM, Jean-Luc Peurière wrote:
>
>> Le 11 mai 08 à 11:32, Ton Roosendaal a écrit :
>>
>>
>>> Hi all,
>>>
>>> I recently was contacted by Microsoft Development, they've assigned
>>> one
>>> of their people with the job to support open source projects better.
>>> Yep, I've immediately asked for free MSVC Pro licenses! :)
>>>
>>> They also like to know about file format support... which I really
>>> have
>>> no idea about. Are there files in the Windows universe you need to
>>> have
>>> a better Blender user experience?
>>>
>>> ----------------- quote -----------------
>>>
>>> With respect to Blender, what can you tell me about your community/
>>> user
>>> feedback that you have heard regarding file formats? Specifically,
>>> Microsoft is slowly shifting toward a more open standards based
>>> approach to its file formats. The ISO standard Office Open XML is an
>>> example of the direction we are moving towards.
>>>
>> I would not touch that with a barge pole.
>>
>
> Agreed, and a barge-pole might not be long enough. Microsoft's
> lawyers are allergic to the GPL, so if you GPL your code, you're
> pretty safe, but not totally safe, when Microsoft comes a-knocking. I
> remind you all about how Microsoft has sought to crush OpenGL with
> Direct3D (and the rest of DirectX). IIRC, the strategy was to make a
> _proprietary_ 3D API that would kill OpenGL. Compare Workstation
> (OpenGL 2.1) cards against a typical high-end OGL2.0/DirectX card
> sometime. Remember, at Microsoft, Microsoft is The Standard. Would
> Microsoft improve support of OpenGL on Windows if the Blender
> developers requested it? I doubt it.
>
> Perhaps this is too much information, but I'll go ahead anyway:
>
> Regarding proprietary file formats for those suggesting direct
> support in Blender, I worry that encoding content into Microsoft
> media formats may eventually _require_ DRM crypto-keys in the future.
> Obtaining such keys may also _require_ Non-Disclosure Agreements
> (NDAs) or other such _make proprietary_ hoops. Obtaining such NDAs
> goes against the spirit and intent of the GPL, especially the GPLv3,
> under which Blender is currently licensed with the "or a later
> version" clause. To this end, I also suggest avoiding such
> proprietary formats. FFMPEG already supports WMV encoding and
> playback. Finally, from a Free Software moral stance, DRM in a
> content creation tool is the antithesis of the Free Software philosophy.
>
> Microsoft's ASF is such a DRMified format, as it is a container for
> WMA and WMV etc. See
> http://en.wikipedia.org/wiki/Windows_Media_DRM and
> http://en.wikipedia.org/wiki/
> Windows_Media_Video#Digital_rights_management for a brief overview.
>
> Thanks to all on the awesomeness that Blender is, and has become!
> Keep up the good work!
>
> have a day.yad
> jdpf
>
>
>
>
>
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