[Bf-committers] Ketsji Plugin
snailrose at bresnan.net
Sat Jan 12 14:52:36 CET 2008
I added a default search path for windows (.blender/../plugins). Now it should
work right out of the box, unless thats not always the default location. For
Linux builds, I'm unsure where to set the search path. Is the plugin folder
always in .blender/plugins?
Anyway, once a default path is setup for all platforms. It will scan the paths
on startup and build a menu of available plugins without having to specify a
location. (Ketsji always being the default)
Shaul Kedem wrote:
> I am all for configurability; I think you are right and it should be a
> user pref. would it be possible in the stable build to put a constant
> path relating to the installation directory and scan it before blender
> goes up for the first time (or even as part of the build) in order to
> have a stable plug-ins for the GE delivered with blender?
> On Jan 10, 2008 9:05 AM, Charlie C <snailrose at bresnan.net> wrote:
>> It is currently set up by selecting a default plugin
>> directory in the user prefs. You would open the plugin
>> space type and click 'Update menus', this will scan the
>> plugin directory for valid plugins, and add it to the blender
>> menu. You would then click on the wanted item to bring up the
>> plugin GUI (same manor as python).
>> I never thought of a GE preference panel, It may be less
>> bulky than a space type. If everyone wanted to take that
>> path? Though the space type allows you to extend in any
>> field not just game plugins (only limited by the API).
>> jonathan ferguson wrote:
>>> On Jan 9, 2008, at 11:48 PM, Charlie C wrote:
>>>> I have managed to get Ketsji running external to blender, and am
>>>> on plugging it in to the space type. Though this may not be the
>>>> From a user standpoint It's kind of a annoying to load the plugin
>>>> time you create a new file. It could be loaded automatically when you
>>>> press (p), but how would you specify other plugins?
>>> Cool! Thanks for working on the game plugin(s)!
>>> For the users, I suggest a Game Engine preference panel with
>>> something like the following:
>>> 1. A menu of known GE plugins (CrystalSpace, OGRE3D, Ketsji, etc…)
>>> 2. A "browse…" button to manually find new GE plugins (Possibly along
>>> with an editable filename location field?)
>>> This data would then need to be saved into the default .blend. Also,
>>> presumably, the startup sequence for blender will have to test for
>>> the existence, and compatibility, of said plug-ins.
>>> I suggest a Game Engine preference panel, because the panel will
>>> probably need to be populated by the different plugins, once loaded,
>>> and change based on the currently selected (loaded) plugin. Startup
>>> flags for the various GE's and such could then be specified from
>>> within blender using a consistent place in blender for all of the GE
>>> startup (and other?) options.
>>> In any case, Thanks!
>>> have a day.yad
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