[Bf-committers] Ketsji Plugin

Charlie C snailrose at bresnan.net
Thu Jan 10 08:05:52 CET 2008


It is currently set up by selecting a default plugin
directory in the user prefs. You would open the plugin
space type and click 'Update menus', this will scan the
plugin directory for valid plugins, and add it to the blender
menu. You would then click on the wanted item to bring up the
plugin GUI (same manor as python).

I never thought of a GE preference panel, It may be less
bulky than a space type. If everyone wanted to take that
path? Though the space type allows you to extend in any
field not just game plugins (only limited by the API).

Charlie

jonathan ferguson wrote:
> On Jan 9, 2008, at 11:48 PM, Charlie C wrote:
> 
>> I have managed to get Ketsji running external to blender, and am  
>> working
>> on plugging it in to the space type. Though this may not be the  
>> answer.
>>  From a user standpoint It's kind of a annoying to load the plugin  
>> every
>> time you create a new file. It could be loaded automatically when you
>> press (p), but how would you specify other plugins?
> 
> Cool! Thanks for working on the game plugin(s)!
> 
> For the users, I suggest a Game Engine preference panel with  
> something like the following:
> 1. A menu of known GE plugins (CrystalSpace, OGRE3D, Ketsji, etc…)
> 2. A "browse…" button to manually find new GE plugins (Possibly along  
> with an editable filename location field?)
> 
> This data would then need to be saved into the default .blend. Also,  
> presumably, the startup sequence for blender will have to test for  
> the existence, and compatibility, of said plug-ins.
> 
> I suggest a Game Engine preference panel, because the panel will  
> probably need to be populated by the different plugins, once loaded,  
> and change based on the currently selected (loaded) plugin. Startup  
> flags for the various GE's and such could then be specified from  
> within blender using a consistent place in blender for all of the GE  
> startup (and other?) options.
> 
> In any case, Thanks!
> 
> have a day.yad
> jdpf
> 
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