[Bf-committers] NDOF branch - problems and status

sfogoros sfogoros at att.net
Mon Oct 22 20:48:38 CEST 2007


Hi Ettore,

I'll take a run at using this API on a joystick controller device (USB 
for PC, ps2/xbox type) when you have it ready for testing.

Steve

Ettore Pasquini wrote:
> On 10/21/07 3:01 AM, "Jonathan Lessard" <jonathan at absurdus.net> wrote:
> 
>> Finally, I was wondering about the status of this branch. The development
>> seems to have slowed down. Will it be incorporated in the main branch soon?
>> Because I want to keep using my device but I do not want to miss the new
>> Blender features coming up!
> 
> This is what's going on on my side: I've been developing a light-weight
> cross-platform library to allow a uniform way of interfacing with generic
> NDOF devices.  This library (called libndofdev at this moment) relies only
> on OS frameworks only, with no dependencies on 3Dconnexion drivers
> whatsoever.  This means HID Manager on OS X, and Direct Input on Windows.
> Other implementations are also possible by simply implementing a few plain C
> functions.
> 
> The library abstracts out all platform differences and gives a uniform and
> (hopefully) clean API.  It is able to discover connected NDOF devices,
> supports hotplugging, and it should allow the use of multiple devices (this
> is not implemented yet).
> 
> I'm still developing this for another open source project, and even at its
> current bare-bones status, it works.  I plan to release this with a BSD
> license soon (again, hopefully).
> 
> Does this sound interesting for Blender?
> 
> Ettore
> 
> 


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