[Bf-committers] Project Proposal
Martin Poirier
theeth at yahoo.com
Thu Oct 4 20:38:29 CEST 2007
Yup, tall three student and their teacher were there
on IRC last sunday for the meeting.
Martin
--- Joe Eagar <joeedh at gmail.com> wrote:
> So did anyone ever comment on this, off the list?
>
> Joe
>
> roger.liang at utoronto.ca wrote:
> > Hi everyone.
> >
> > We are 4th year computer engineering students at
> the University of
> > Toronto. For our capstone design project, we
> decided to contribute
> > some exciting features to Blender under the
> supervision of Keir Mierle.
> > .
> >
> > The current plan of our project involves extending
> the nodes system of
> > Blender by implementing new nodes. We gathered
> inspiration from the
> > commercial procedural image generation software
> Filter Forge which
> > uses a node system similar to what Blender has
> right now. After a bit
> > of research we have decided that we are going to
> focus on the nodes
> > under following 5 catalogues.
> >
> > External nodes
> > Gradients
> > Processing nodes
> > Curve ops
> > Curves
> >
> > A brief description of each node can be found at:
> > http://blender.astrometry.net/wiki/listofnodes
> >
> > However, the implementation of those nodes will
> require introducing
> > one data type to the current Blender node system.
> In Filter Forge, the
> > nodes under Curve and Curve ops operates with one
> a unique data type
> > ?curve input?. A curve input represents a curve
> function in a
> > specified range and is often used to provide
> inputs for other nodes to
> > define their behaviors.
> >
> > A more detailed description on Filter Forge?s
> curve system can be found at:
> >
>
http://www.filterforge.com/more/help/Components/CurveComponents.html
> >
> > Therefore, if we are to extend Blender?s node
> system to the level of
> > Filter Forge, two changes in the current Blender
> node system will be
> > needed:
> > 1. Implementation of the new data type ?curve
> input?
> > 2. Possibly revision on some of the existing nodes
> to take advantage
> > of the new data type.
> >
> > Also we suspect that we could implement the new
> curve input data type
> > in a way that it will be useable for both
> composite and shader nodes.
> > However we lack the knowledge of the current
> system to come to a
> > conclusion.
> >
> > Any feedback will be greatly appreciated and we
> look forward to hear from you.
> >
> >
> > Thank you very much
> >
> > Roger Liang
> > Nicolas Wu Sak Wing
> > Christopher Leung
> >
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> >
>
http://lists.blender.org/mailman/listinfo/bf-committers
> >
> >
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
>
http://lists.blender.org/mailman/listinfo/bf-committers
>
____________________________________________________________________________________
Fussy? Opinionated? Impossible to please? Perfect. Join Yahoo!'s user panel and lay it on us. http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7
More information about the Bf-committers
mailing list