[Bf-committers] UI layout engine
shaul.kedem at gmail.com
Tue Nov 27 10:40:52 CET 2007
I am but a mere observer :)
anyway, can u write this down in the wiki ?
On Nov 27, 2007 7:41 AM, Alexander Ewering <blender at instinctive.de> wrote:
> On Tue, 27 Nov 2007, Ben Batt wrote:
> > Yeah, in Qt you use a lot of layouts within layouts. I haven't used
> > GridBag, but it sounds to me like it could still be pretty inflexible,
> > kind of like using HTML tables for layout.
> > You can make some very nice layouts in Qt just using hierarchies of
> > horizontal and vertical box layouts, smart widget resizing rules and
> > stretchable spacer objects. I think something similar for Blender
> > would be awesome.
> Sounds very similar to what I originally proposed (the VRow HRow stuff).
> With "spacer" elements added, this should give enough flexibility to quickly
> and easily make pretty much any UI reasonably conceivable.
> So, I'd say, this brings it to the point - now someone to implement it is
> needed :)
> As Matt seems to have some UI plans anyway (like always :), he seems like a
> good candidate :)
> (But who am I to delegate)
> Anyway, happy to see that the discussion turned out fruitful and now an
> elaborate concept is there. However, I don't want to be the one who has to
> re-code all panels in Blender to use the new sane layout engine :)
> Alexander Ewering
> [ i n s t i n c t i v e . ] http://www.instinctive.de
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