[Bf-committers] Google Summer of Code Idea
Tom M
letterrip at gmail.com
Sun Mar 11 02:12:40 CET 2007
Hi Michael,
> Hi, I am trying to figure out what to do this summer and am interested in
> working on a SOC project. I am wondering if a material browser for managing
> and viewing material libraries would be a good project. Is this something
> that would be desirable and is it appropriately challenging?
>
as Joe notes, elubie is probably near completion of such a feature alread.
If you are interested in materials a related project that might be
interesting is improving the node material tools.
Have a look at the capabilities provided by
filterforge
http://www.filterforge.com/
darktree
http://www.darksim.com/html/dt25_demo.html
Genetica
http://www.spiralgraphics.biz/genetica.htm
Blenders node design is in general superior, however it is missing a
number of generators and a great deal of flexibility compared to the
three tools above. (Also note that each of the above have many
redundant nodes - ie the worley noise texture is presented as four or
five different nodes in filterforge even though they are just
different presets).
Also you might have a look at the texture nodes of other 3D tools such
as Maya, 3DS Max, Houdini, Cinema 4D and Lightwave,
LetterRip
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