[Bf-committers] Blendergo - layers proposal

Robert Wenzlaff (AB8TD) rwenzlaff at soylent-green.com
Sat Mar 3 03:07:23 CET 2007


On Friday 02 March 2007 02:43, lguillaume wrote:
> Hello, looks good, just a thing :
> I have made a little layer manager for Blender, I added the possibility to
> change the drawtype for all the mesh of the layer, but there is one thing I
> don't know how to solve : when you have a mesh on more than one layer, it
> take the parameters from the first layer, from the last?
>
> 2007/3/1, doug <doug at mudpuddle.co.nz>:
> > This is a proposal for this round of development. and is to do with
> > blender layers, with one possibility of how they could work (and how they
> > could tie in with other features of blender, to help simplify them).
> >
> > http://blendergo.mudpuddle.co.nz/proposals/Layers2.pdf

One thin is if you are doing all this work to re-vamp the layers, why limit 
them to 20?  Maybe only the first 20 in the list get a button on the header, 
(so you should be able to move them up and down).

Objects on more than one layer pose a problem as to just using an ID code.  
Perhaps a layer should just be a linked list of Object ID's with a flag that 
define what attributes to get from which layer.  ie; an object's first layer 
is it's Primary Layer and it gets all attributes that you can't really just 
OR together, like draw color/mode.  Other layers assigned would be secondary 
and just OR the visible/render/lock flags together.

Of course that system poses all sorts of UI issues, too.  If you try to edit 
an object and find it's locked by one of the 39 layers it's a member of, 
which layer do you go to to unlock it?

I think the Blender concept of Layers is so radically different from 
other apps that trying to borrow from their Layer manager is a just 
asking for trouble.
-- 
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Robert Wenzlaff                   rwenzlaff at soylent-green.com


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