[Bf-committers] Re: physics test suite

trip somewhere trip0o at gmail.com
Wed Jan 3 15:42:58 CET 2007


even a second is to much. even a tiny ammount of jiggle defeats the
flat surface detail that is needed

On 1/3/07, Alexander Ewering <blender at instinctive.de> wrote:
>
> On Wed, 3 Jan 2007, Ed Halley wrote:
>
> > The best solution is simply to disconnect physics simulation from the
> > "wall" of static objects until the moment that they need to be dynamic.
>
> I have made the bullet-house.blend test file, which contains a house
> completely made of physics bricks and woodplanks. It revealed the mentioned
> behaviour just a few seconds, and the solver then stopped the physics
> simulation automatically at a certain convergence... until you shoot a ball
> at the house - then it resumes again :)
>
> So, dunno why trip has this problem...
>
> | alexander ewering              instinctive mediaworks
> | xx-mail.com/instinctive     http://www.instinctive.de
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