[Bf-committers] Re: physics test suite

trip somewhere trip0o at gmail.com
Wed Jan 3 01:37:06 CET 2007


question on the stacking boxes. Has a cure for stacking objects at
start been found? Example, a simple test i saw in the files was
starting a bunch of boxes a tiny bit up in the air; it has always been
like this, its just when they drop even slightly they form a non flat
surface.

Now mix this with an old expiriment I tried before to fragment a wall
into pre broken shapes, at start they would jiggle just a little up a
little to much to ever use sinse it was always random and always
removed the pure clean flat ness that is a wall with windows.

So I am just curious if that ever got fixed in this wew update.




On 1/2/07, erwin at erwincoumans.com <erwin at erwincoumans.com> wrote:
>
> Please upload the new 2.43 physics testfiles.
>
> The old 2.42 physics demos are mostly compatible, but there are new features
> indeed:
>  - rigid body constraints
>  - physics debug visualization
>  - new 'FPS template' as demonstration how to setup a walking character
> navigating using mouse and keyboard
>
> Thanks,
> Erwin
>
>
>
> Tom M writes:
>
> > Hi Kent,
> >
> > unfortunately the old test suite is at least partially incompatible
> > due to physics engine changes.  Also the new test suite has a number
> > of new examples that show off the more recent features.
> >
> > LetterRip
> >
> > On 1/2/07, Kent Mein <mein at cs.umn.edu> wrote:
> >> In reply to Tom M (letterrip at gmail.com):
> >>
> >> > sirdude - could you upload the new physics test suite so it is
> >> > available for people to try it with rc1?
> >> >
> >> >
> >> http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file
> >> =physics-2.43-physics-testfiles-5.zip
> >>
> >> You probably already know but if not its at:
> >> http://download.blender.org/demo/test/engine-physics-demos-2.42-preview34
> >> .zip
> >>
> >> Kent
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