[Bf-committers] Questions regarding adding new mesh primitive
mfoxdogg at gmail.com
Wed Aug 22 04:55:35 CEST 2007
Firstly i would like to see what it is, and secondly header_info.c and
editmesh_add.c is fine as far as i can see
On Tue, 2007-08-21 at 16:53 -0600, Rodrigo Hernandez wrote:
> My name is Rodrigo Hernandez and I am writing some code to add an
> Octahedron primitive
> (dubbed "octaspehere" following the icosphere convention).
> I have already managed to add the code, however I have a couple of
> questions before submitting a patch:
> 1- My changes are on header_info.c and editmesh_add.c, I reckon I also
> need to add some code to
> python\api2_2x\meshPrimitive.c in order to expose the function to Python
> (am I right?), but I also noticed
> that the file toolbox.c in the create_mesh_sublevel function has
> something that looks vaguely as a primitive menu,
> How should I modify it in order to add the new primitive? would just
> adding the line for octasphere do?
> My code works without any changes to this file, so I am wondering what
> exactly does it do.
> 2 - In order not to reinvent the wheel I just made a search for the
> string icosphere and duplicated the code, then
> made the appropriate modifications, I noticed the static arrays icoverts
> and icofaces.
> I noticed that icoverts are normal vectors multiplied by 200, I use the
> length 1 normal vectors on my octaverts,
> it works fine, but I am wondering if I should be using the times 200
> version instead, is this some sort of floating
> point safeguard? the octaverts are actually coaxial, so I doubt there
> would be any problems,
> but I rather use the Blender standard and keep everything consistent...
> I might have just answered my own question there.
> So, thats it for now.
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Michael Fox <mfoxdogg at gmail.com>
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