[Bf-committers] Problems selecting loops in only visible faces
Claudio "malefico" Andaur
malefico at manosdigitales.com
Thu Apr 26 20:42:54 CEST 2007
Hi, recently (a few weeks ago) I have noticed that when the Z solid
button in 3D window header is activated, selecting loops of faces
doesn't work as before. If you try to select a loop of faces, it's very
usual now, that Blender selects edges from back faces instead, forcing
the user to be very accurate when clicking on the model.
For instance if you add a Suzie head, subdivide all faces and scale it
up let's say 1.5 in edit mode, trying to select loops around the eyes
becomes hard (again, when "Limit selection to visible (Clipped using
Depth Buffer)" button is on.)
Anybody else have noticed this ?
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