[Bf-committers] Export to Proprietary MAYA Modeler

Campbell Barton cbarton at metavr.com
Tue Apr 24 23:24:19 CEST 2007


Matt's written a script for this, let us know how you go..
http://blenderartists.org/forum/showthread.php?t=94300

Im eyeing it off for inclusion for Blender's script bundle ;)

Esben Stien wrote:
> I have a set of curves that my friend wants to import into maya. 
> 
> What tools are available for this?.
> 
> In the maya import dialog, he got:
> 
> mayaAscii
> mayaBinary
> mel
> OBJ
> audio 
> move 
> EPS
> Adobe Illustrator
> image
> Fluidcache
> Fbx
> DXF_FBX
> DAE_FBX
> 
> Any pointers as to what I can try?
> 


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Campbell J Barton

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