[Bf-committers] crash when loading linked libs
cbarton at metavr.com
Wed Nov 22 10:14:44 CET 2006
Sorry, was a bit rushed and probably should be a bugreport, since its
not todo with recent commits..
removing a material from an mesh in a lib-
crashes when the mesh is loaded as a linked lib and the local object has
its active material set to one greater then the number of materials in
the changed mesh.?
Adding back the material made the file not crash on opening so its not
Campbell Barton wrote:
> Im getting a crash when loading a blend with linked libs. - build is
> latest from CVS.
> After removing a material from a linked lib it seems that blender
> still tries to use the active group.
> #0 0x082c067f in editnode_get_active_material (ma=0x214b434f)
> at editnode.c:1042
> #1 0x0826cfcb in init_gl_materials (ob=0xbb1aeb8, check_alpha=1)
> at drawobject.c:199
> #2 0x0826e284 in draw_mesh_object (base=0xb73cb30, dt=3, flag=0)
> at drawobject.c:2189
> #3 0x0826f48e in draw_object (base=0xb73cb30, flag=0) at
> #4 0x080d6456 in drawview3dspace (sa=0xb6e3cd8, spacedata=0xb6e4a90)
> at drawview.c:2835
> #5 0x081b9d9c in scrarea_do_windraw (area=0xb6e3cd8) at spacetypes.c:115
> #6 0x081075c8 in screenmain () at editscreen.c:608
> #7 0x080c8fd5 in main (argc=2, argv=0xbff14d34) at creator.c:690
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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