[Bf-committers] Re: msvcr71.dll not found
Martin Poirier
theeth at yahoo.com
Fri Nov 17 05:26:12 CET 2006
The problems doesn't come from Blender but from
Python. They switched to MSVC 7 for Python 2.4 so
their DLL requires it.
I thought we distributed it with Blender though (like
they do with Python).
Martin
--- Eugene Reilly <gene001 at gmail.com> wrote:
> It sounds like the Blender build was compiled with
> MSVC 7 and it wasn't
> compiled with the VC7 C++ libraries (via a manifest)
> nor were the libraries
> added to the Blender folder, so Blender went looking
> for it and couldn't
> find it. I gather that the PC that had the error
> had the old VC6
> libraries. As far as Max having it in its, so do a
> bunch of other guys too
> (e.g. Inksape, Google Earth, OpenOffice). What were
> the PC specs that had
> the issue, specifically, was it XP SP2 or SP1?
>
> >>>
>
> Blender should not be using that file I don't think
> (we should be
> compiling without it), where are you getting the
> blender version that
> you used from?
>
> LetterRip
>
> On 11/16/06, mindrones <mindrones at yahoo.it
>
<http://projects.blender.org/mailman/listinfo/bf-committers>>
> wrote:
> >* Hi all,
> *>*
> *>* needed to do a yafray rendering pf a blender
> file, copied on many pc
> *>* when launching a standard version of 2.42a on
> winXP, one of the pc said
> *>* "msvcr71.dll not found" (just on one of the 3
> pcs).
> *>* we were in a hurry, but we saw that the same
> file is also used by
> *>* 3dstudioMax on another PC (the problematic pc
> didn't have max)
> *>* by instinct we copied msvcr71.dll from that pc
> in the main folders of
> *>* blender and yafray on the problematic pc
> *>* worked fine*
>
>
>
> --
> Eugene (etr9j)@
>
> http://www.blendernation.com - BlenderNation - Fresh
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