[Bf-committers] "Animate all windows" userpref
blender at instinctive.de
Sun Nov 12 19:44:10 CET 2006
Concerning this whole ALT-A situation, there needs to be a cleanup.
I just found out that the new Timeline window has a "Play" button, which
uses settings from a new dropdown menu ("Playback") there to decide which
windows to animate.
Still, ALT-A and SHIFT-ALT-A seem to be totally decoupled from that, and
Can anyone please shed light into this? At the end, it would probably be
wisest to kill SHIFT-ALT-A altogether and free it up for other stuff, and
just make ALT-A do the same as pressing the "Play" button in the timeline
I know this is a functionality discussion and doesn't belong to this list,
but it seems so obvious and easy to resolve that I didn't want it to
disappear in the darkness.
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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