[Bf-committers] Cloth Modifier Results Baking

Jean-Luc Peurière jlp at nerim.net
Wed Mar 15 22:19:31 CET 2006


Le 15 mars 06 à 21:49, zaz at visi.com a écrit :

> Johnny Matthews wrote:
>> Aren't there a limited number of shape keys available?
>>
> There could be, I've heard that mentioned before.
>
> In the past when I was working on the python cloth simulation
> module, I was creating 1,000+ vertex keys on several objects
> to store my results and never ran into a problem.  The vertex
> keys were added via python calls and as far as I could tell
> everything worked fine.
>
> However, others more in the know than I thought this wasn't possible
> and I never took the time to get to the bottom on it since it was
> working for me.  I was hoping that if there was a hard limit, or
> other technical reason to not use shape keys for this purpose,
> someone on the list would know that with authority.

Personnally, i would hate to have to deal with potentially 1000+ vertex
  key in the UI if i use SB. if the methods is technically possible  
(which i
dont know) at least store them in a private area and make them
accessible only on the demand


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