[Bf-committers] rendering mesh vertex color alpha component
Joe Eagar
joeedh at gmail.com
Tue Mar 7 16:09:54 CET 2006
Alexander Ewering wrote:
>
> On Mon, 6 Mar 2006, Tell-you-later wrote:
>
>> Hi All,
>> I'm adopting Blender as my 3D tool/renderer for
>> scientific visualization, where mesh vertices quite
>> often colormap with alpha information, yet I'm
>> learning that such rendering isn't possible. To be
>> complete, I already posted this question in
>>
>> Blender.org Forum Index -> Rendering
>>
>> about having semi-transparent vertices render when
>> belonging to a mesh with material mode VCol_Paint.
>>
>> I know everyone's busy, so is there anything I can do
>> to help in this regard? Thanks!
>> Remik
>
> Well, vertices already store RGB information, I'm sure it wouldn't be
> hard
> to add an alpha component. Maybe you can take a look at the code
> yourself -
> though from what I remember, the vertex color code is a bit messy and
> tightly connected to the texture face code.
>
> Mesh->MCol (IIRC) stores the vertex colors...
Isn't brecht going to do stuff with the vert colors as part of his
multiple uv/per-element blob data project?
joeedh
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