[Bf-committers] Explode modifier, is this still being worked on ?
trip0o at gmail.com
Thu Jan 5 23:20:25 CET 2006
Well many hopes that someone picks up your work. All the best
On 1/5/06, Janne Karhu <janne.karhu at palvelut.net> wrote:
> Yup yup.. I'd still like to make it happen but first particles & modifiers
> need to work better together.
> The question is from what state of the mesh the particles are calculated..
> one solution would be to make particles
> an entry in the modifier stack as softbody is now. Particles need to be
> first on the stack.. then explode.
> Now I'm too tied with other work and can't really do any blender coding at
> all but I'm definately still interested in making this work!
> ----- Original Message -----
> From: "trip somewhere" <trip0o at gmail.com>
> To: <bf-committers at blender.org>
> Sent: Thursday, January 05, 2006 10:33 PM
> Subject: [Bf-committers] Explode modifier, is this still being worked on ?
> > http://users.utu.fi/jhkarh/prog/bs_explode.html
> > Looks really good for the small function, hope the developer ports it
> > to orange or some cvs
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-committers
> Bf-committers mailing list
> Bf-committers at projects.blender.org
More information about the Bf-committers