[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/blenkernel BKE_node.h
blender/source/blender/blenkernel/intern ipo.c node.c node_composite.c
blender/source/blender/makesdna DNA_camera_types.h DNA_node_types.h
blender/source/blender/render/intern/source texture.c
blender/source/blender/src buttons_editing.c drawnode.c ...
Michael Crawford
psyborgue at mac.com
Sat Dec 23 15:55:24 CET 2006
I don't think #2 is really necessary. Once the camera focus is
locked on an empty you can simply constrain the empty, giving you
visual feedback of what the camera is focusing on.
I still emphatically support having a preview focal plane (perhaps
transparant). Otherwise one would have to do a render to preview
which is not feasible with complex scenes with multiple minute render
times.
On Dec 23, 2006, at 7:10 AM, Doug Ollivier wrote:
> 1) Focus to empty. no matter where the empty is in the scene....
> (rather than forcing the focal point to be on the direct centerline
> of the camera)
>
> 2) Focus constraint with influence (for particular objects).....
>
> dunno if those have been suggested before, or if thats how its
> already done
>
> Doug Ollivier
>
>
> Michael Crawford wrote:
>>> And well, on the whole, I don't think animating this would be
>>> necessary too
>>> often?
>>
>> It would be for me, and i'm sue many others.
>>
>>> I mean, most cameras' autofocus uses a fixed x/y position in the
>>> view
>>> plane for the focus point anyway, don't they?
>>
>> Well, I prefer manual focus all the time. When I want to use
>> autofocus, My camera actually has a touch-screen where you can
>> click the object to focus on.
>>
>> The thing is, that if you want to use "manual focus", it's very
>> hard to do effectively with a little x instead of an actual plane.
>>
>>
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