[Bf-committers] new features without release log
Jean-Luc Peurière
jlp at nerim.net
Sun Dec 17 23:47:05 CET 2006
follow a list of the features for which afaik we have no
documentation yet. (i have probably skipped some).
What is documented at http://www.blender.org/cms/
Changes_since_2_42.771.0.html dont show here
That will be needed for release. not all need a full page of course,
but at least to be listed.
XSI just released a kilometer long of new features, but many seems to
be be pure marketing only ;)
I added to the list only significant ones, and no bugfixes
Note, i did not take in account python API and scripts change too.
the list :
ImagePaint Refactoring (brecht)
Float ImagePaint support
Textured Brushes
Added two new blend modes to image painting brushes, erase alpha and
add alpha, for painting transparency in images. When using the eraser
tool of a tablet pen, the erase alpha blend mode is activated.
shading nodes (Matt)
Tablet Pressure support in image aint and sculpt
Value Squeeze Node (J. Matthews)
Rotate node
Vertex support for knife tool (briggs)
Shrink/Fatten for bevelled curves(Matt)
VERSE ! (Jiri)
Fluid Dynamics supporting animated Obects (Nils)
* isosurface subdivision: directly creates a finer surface mesh
from the simulation data.
* fluidsim particles: extended model for particle simulation
and generation.
* particle loading: different types of particles can now be
selected for
display: drops, floats and tracers.
* moving objects impact factor
weight paint improvements
Auto-clip Lamp Buffer (Ton)
support for vertex groups in Lattices (Ton)
vertex-parent support for Lattice.
Shape Key support for Lattices
Outliner, view mode "Libraries".
"Select Collumn" in Action editor
Scale node in Compositor (brecht)
Maximum amount of keys in a ColorBand now is 32.
local target rotation support to the floor constraint
Adjustable Tolerance for Knife Vertex Cutting
New UV test image
Proportional edit mode 'random' falloff
New softbody options: adjustable rigidity for meshes.
self collision for meshes
anisotropic friction
aerodynamics
SB collision targets may be picked up from modifier stack
MDD import and export
IPO Editor -> Axis Locking for Transform
IPO curve mirroring.
global delete
new version of the international font
new empty draw type - single arrow
Improved Triangle to Quad conversion (hmm that one has still a bug
when joining only 2 faces)
bullet2
Customizable Grid Subdivisions
curves can get extrapolated extension
sequencer Basic Transforms
NLA Strip "Mute" option,
NLA window now follows visibility for scene layers
sculptmode/multires/retopo tools.
The 2-point perspecitve Architecture Camera!
Added an option in the IK constraint to disable stretching
Separate by material
finding data in the Outliner
lock a view to always show a specific object
Action Modifier; paths now support Speed curve
SHIFT+B to zoom in to a border
improved booleans (again ;)
Group duplicators now are recursive
ICONV linking to support international fonts in the file selector
sequencer enhancements by blendix
generator effect strips
'Solid Color' sequence strip.
Speed Control effect
time-markers work in all time-related spaces (i.e. Ipo,
Action Editor, NLA editor, TimeLine, Sound)
Static particle option: maximum length.
New Compo node: the Split-Viewer
cmake build system (should be listed imho, even if dev only)
per-ID properties
Object level restrictions in outliner
New displacement direction for Displace modifier: "RGB -> XYZ"
view camera selector
Armature layers have a hotkey menu; Shift+m
Subversion control and test for future Blender binaries
Removed all limitations from render code for maximum 8 threads
Add a Roll button in the transform properties floating panel with
bones selected in edit mode
Add a Roll transform (Ctrl-R) that can be used to modify the roll
of selected bones in edit mode
Now it is possible to 'protect' action channels and constraint channels.
Multiple UV and vertex color layers
long keyframes
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