[Bf-committers] Re: Re: [Bf-blender-cvs] CVS
commit: blender/source/blender/src editscreen.c
doug at mudpuddle.co.nz
Fri Dec 1 10:43:30 CET 2006
Another option (used by a lot of software)
* you can zoom in and out while in movement. i have been using
solidworks a lot recently and it has a very similar movement interface
to Blender with two main differences (which make its movement methods
easier and more logical) you can zoom while moving, scaling, and doing
anything you want. and as you use the scroll wheel it zooms in and out
around the location of the cursor on the screen rather than blenders
method of zooming to the centre of the screen, (this allows you to
effectively move the screen with one hand on the mouse, its very natural)
I noticed this especially since Solidworks hotkeys are virtually exactly
the same as blender for navigation. except for those two additions.
after using it for a total of about 10 hours (in my life) i went back to
blender, and thought damn i wish i could do that.
there was no need to reset any cursors or anything. it just worked how
you would expect. zoom out for big movements zoom in for small ones.
you could go from accurate point to accurate point even if your model
was 10+ screens wide at the zoom level you needed to position something.
their view rotating was crap though, blenders is much better, so don't
just go for what others do for the hell of it, only take the best :D.
> theeth at yahoo.com (2006-11-30 at 0939.26 -0800):
>> IMHO, wrapping the cursor is just bad UI design.
>> It'd be better (and simpler) if the cursor simply
>> disappeared and reappeared after transform *in the
>> place where it started*.
> That is also bad UI. You are warping too, just after instead of while
> the motion is taking place. In any case the screen to real position
> gets lost or severily distorted.
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