[Bf-committers] SOC Project Ideas?
Scott Johnson
scottj at cs.und.edu
Thu Apr 20 20:09:10 CEST 2006
Ok, I think I misunderstood then. On the soc ideas page
(http://mediawiki.blender.org/index.php/BlenderDev/SOC_2006_ideas),
under the "Other" category, it lists:
- Recode radiosity to be threaded, or implement techniques that improve
the realism of the lighting (in a threaded way).
I was wondering if anyone might be able to give me more details on what
this would entail.
Thanks,
~Scott
Chris Want wrote:
> Scott Johnson wrote:
>
>> I noticed on the SOC project ideas page that one of the ideas
>> mentioned involved added thread capabilities to radiosity rendering.
>> I am very interested in this idea, but I am wondering what it would
>> consist of. Namely, my previous work with threading was that it was
>> fairly implementation (i.e. OS) dependent (not the thread code
>> itself, but the mutex code necessary to make sure synchronization is
>> achieved). I assume that a student who took on this project would
>> more than likely be responsible for implementing mutex/thread code
>> for all platforms, is this accurate?
>>
>> ~Scott
>
>
> Hi Scott,
>
> I'm no threading guru, but I think blender already has a cross-platform
> pthreads wrapper in source/blender/blenlib/intern/threads.c.
> The raytracer uses it.
>
> Regards,
> Chris
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
More information about the Bf-committers
mailing list