[Bf-committers] Google Summer of Code 2006
scottj at cs.und.edu
Wed Apr 19 23:53:16 CEST 2006
I would definitely like to improve the interface somehow. I have worked
with GUI development in the past, and I feel that my knowledge of
Software Engineering and OpenGL would contribute greatly to this.
Working with OpenGL 2.0 shaders would be excellent, because I haven't
had a chance to learn the GLSL as well as I would like to yet.
I am open to ideas, though, so if you have other features that need
implementing more quickly, I am more than happy to work with one of those.
Asst. Linux/UNIX Administrator
Aerospace Systems Administration Team
scottj at cs.und.edu
Ben Stabler wrote:
> Hi Scott,
> Apart from IRC ( #blendercoders on irc.freenode.net ) this is probably
> the best place to send messages- though if your proposal is accepted
> one of the requirements is going to be presence on IRC at certain
> intervals, so it's probably worth visiting the channel before then, at
> least so you can speak to some of the coders.
> What were you thinking of doing for your project? If you're interested
> in OpenGL, one of the feature requests recently on blenderartists.org
> has been more extensive use of OpenGL in the 3d view (for example
> realtime shadows and shading modes), or of course there is the game
> engine, where Snailrose recently introduced some OpenGL 2.0 shaders.
> Good luck,
> Scott Johnson wrote:
>> Thanks for letting me know more about the project. I am really
>> interested in doing this Summer of Code for Blender. I have quite a
>> bit of experience with OpenGL, and programming in general. I have
>> also had extensive work with Software Engineering methods, including
>> research in UML and UML to code implementations. In addition, I am
>> really excited about Blender as a product - I use it regularly, and
>> would really like to give back to the organization.
>> Thanks for letting me know about the group project rules. I think we
>> were kind of looking at doing separate projects, but both in the same
>> area: i.e. both of us working on Blender if possible. Since we are
>> both in the same town, it would be easier to bounce ideas off of each
>> other & code together.
>> Is this the best place to be discussing the Summer of Code, or should
>> I use a different list/forum? I know there was some mention of the
>> forums on the Blender site. I didn't know whether or not it was
>> acceptable to use the developer list. Let me know if there is
>> another medium for discussion, as I don't want to clog up talks about
>> coding and development.
>> Scott Johnson
>> Department of Computer Science
>> University of North Dakota
>> scottj at cs.und.edu
>> (701) 777-5532
>> Chris Want wrote:
>>> Scott Johnson wrote:
>>>> My name is Scott Johnson. I am currently entering school this fall
>>>> as a Ph.D. student at the University of Minnesota, specializing in
>>>> 3D graphics. My collegue Ryan Langseth and I are interested in
>>>> working on a Blender Development project this summer, in Google's
>>>> Summer of Code 2006. I have been working with Blender (in a user
>>>> setting) for about a year now. I know that Google's 2005 Summer
>>>> of Code resulted in a number of excellent new features for
>>>> Blender, and I am extremely interested in helping create new
>>>> features to this great open source project.
>>>> I was wondering if anyone on this developer list might have an idea
>>>> of who I could speak with to discuss possible projects that Blender
>>>> will be looking at submitting for this summer's session. I can be
>>>> reached at scottj at cs.und.edu.
>>>> Thank you very much!
>>> Hi Scott,
>>> There is a preliminary project ideas page that might
>>> change a bit before being officially published:
>>> Also, be sure to check Google's SoC student FAQ: for example,
>>> group submissions are not allowed, so you would not be able
>>> to work with Ryan on a project.
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