[Bf-committers] Google SOC stuff

Ian Gowen ian.gowen at gmail.com
Mon Apr 17 06:29:56 CEST 2006


I stand corrected.

cheers
-Ian

On 4/16/06, Tom M <letterrip at gmail.com> wrote:
> Ian,
>
> > I'd also like to see a little bit more dedication from mentors and
> > from the Blender developers at large- correct me if I'm wrong, but
> > aren't booleans and the fluidsim the only two projects from last year
> > that have been integrated into the main tree? It's a little
> > discouraging to get paid for something that won't even get used.
>
>
>     * 1.1.1 1) Fluid Simulation - completed and in
>     * 1.1.2 2) Inverse Kinematics - completed and in
>     * 1.1.3 3) Verse Integration - still in progress probably after 2.42
>     * 1.1.4 4) FFMPEG integration/audio multiplexing - completed and
> in will be in 2.42
>     * 1.1.5 5) PyTexture - replaced by pyNode (not sure if some code
> was resused?) which might be in 2.42
>     * 1.1.6 6) Sketch based Modelling - one of the projects that
> didn't make it - currently is a standalone project with no blender
> integration?
>     * 1.1.7 7) Boolean development - completed and in
>     * 1.1.8 8) ODE Physics integration in animation system - was never started
>     * 1.1.9 9) Nurbs/Curves/Nurbana - not quite complete, author still
> makes forward progress occassionally, possibly for after 2.42
>     * 1.1.10 10) Animated/Live/Interactive Tutorial - author never started
>
> As things have become ready they have gone in.  Haven't looked at the
> sketch based modeling so don't know how much effort it would take to
> get to the final product.  It appears to be the only project that was
> started that might not eventually make it in some form.
>
> LetterRip
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