[Bf-committers] interface changes since 2.25
letterrip at gmail.com
Sun Apr 9 10:57:50 CEST 2006
Intrr has commented that the 2.25 interface is better than the current
interface, I usde to think he was just being stuck in the past.
However, I was just playing around with it and while some things are
definitely far improved (the buttons layouts in the buttons panel) a
few things surprized me that he might be right.
1) the zoom and move buttons on the headers - it is odd that Blender
had that as an interface element early on, but now that everyone else
has it Blender doesn't. Similarly there used to be a button for
fullscreen, again something that everyone has now, but now Blender
2) the compact view switching - the front, side, icon method is quite
compact and intuitive also the same with the icons for the things like
perspective view etc. The unifying them into a single tree reduces
the amount of information that the user has (instead of glancing at an
icon they must check a menu to see what view, what perspective, etc.)
The text in the header section - this seems to take up a large amount
of space but I don't see where the benefit is to the enduser.
Perhaps these are things that should be considered to be reintroduced?
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