[Bf-committers] Blender-Girona report
Ton Roosendaal
ton at blender.org
Sat Sep 10 12:22:33 CEST 2005
Hi,
I've got not much time for engine topics at the moment, but very
curious to know more of your experience with coding a 'nodal' UI editor
like this;
http://saphyre.sourceforge.net/bandoler/phy3.jpeg
One of these days I have to tackle a similar coding project, as
demanded by the Orange team for control over compositing. :) And maybe
materials...
(For everyone; Jordi is one of the speakers on the Blender Conference,
so we'll get a paper from him soon as well!)
-Ton-
On 6 Sep, 2005, at 23:25, Jordi Rovira wrote:
> Hi,
>
> For the last three months i've been working in an alternative game
> engine integrated in blender. I've been mainly reporting into the
> forums at:
>
> http://blender.org/forum/viewtopic.php?t=6409 (see the last page for
> the last info and images)
>
> The main idea came while designing the data asset pipeline for a
> game i working in (in my company). I thought that it would be useful
> that those diagrams could be implemented directly as diagrams: every
> game has different data requirements and a different data conversion
> pipeline. I started working on this and extended the concept to the
> graphic pipeline, which is also different for each game.
> The current "thing" is not exactly a game engine, but a kind of
> framework to define game engines. you can use diagrams for the data
> converion process, for the rendering and also for the logic. After a
> little meditation, I don think this should replace the current engine
> in blender. As it is going to be harder for the users to define it. Or
> maybe "girona"(the codename for my engine) should come with a set of
> standard pipelines to be used...
> Another good point is extensibility and modularization of this
> approach.
> Anyway, i'll expose all this stuff in detail in the blender
> conference on october and will like to discuss about it a little. The
> implementation is very basic, and not really usable yet. Ton told me
> to report in this list so here you are. Any comments welcome!
>
> (bandoler)
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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