[Bf-committers] please help to get the gameengine to compile/link
Erwin Coumans
erwin at erwincoumans.com
Fri Oct 28 09:42:59 CEST 2005
Hi,
Which platform does the gameengine give troubles ?
OS-X and windows seem to work ok. Does anyone know what happened to the
linux build recently?
I can fix the sinf/cosf, but which platform has problems with sinf/cosf ? Is
it just a warning, or an error ?
Can someone please help ?
Erwin
----- Original Message -----
From: "Ton Roosendaal" <ton at blender.org>
To: "bf-blender developers" <bf-committers at projects.blender.org>
Sent: Friday, October 28, 2005 11:12 AM
Subject: [Bf-committers] more engine troubles...
> Hi,
>
> On linking I get a myriad of these warnings;
>
> ld: warning multiple definitions of symbol _tanhf
> /usr/lib/gcc/darwin/3.3/libstdc++.a(stubs.o) private external definition
> of _tanhf in section (__TEXT,__text)
>
> Bullet uses the float library (sinf, sqrtf, etc), which is not allowed.
> This is not supported by all our platforms... if you want to use it, you
> have to wrap them behind ifdefs, and enable it only for exceptional
> cases.
>
> Further; for makefiles I can still not compile without engine, OpenAL
> errors...
>
> -Ton-
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
>
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