[Bf-committers] preliminary blender port for ZETA ready

Erwin Coumans erwin at erwincoumans.com
Sun Oct 23 09:30:41 CEST 2005


That is fun, at least a useful application for my Zeta installation. How 
much work would it be to add gameengine + bullet support :) ?

Erwin

----- Original Message ----- 
From: "Michael Weirauch" <dev at m-phasis.de>
To: "bf-blender developers" <bf-committers at projects.blender.org>
Sent: Sunday, October 23, 2005 3:03 PM
Subject: Re: [Bf-committers] preliminary blender port for ZETA ready


>
> On 2005-10-22 at 20:07:39 [+0200], hans at lambermont.dyndns.org wrote:
>> Hey, that's nice ;-) You probably used the old BeOS specifics in the
>> code (and perhaps Makefiles too), right ?
>
> Well, the only BeOS specifics I could make a use of was in
> ./source/blender/blenlib/intern/storage.c.
>
> The whole GHOST implementation had to be written from scratch. And no, I 
> am
> using scons for our system.
>
>> Assuming they don't break the other platforms it should be OK.
>>
>> Can you put up a diff file somewhere (URL) so that we can have a look at
>> your changes ?
>
> There it is. Despite the 6 GHOST files, everything should be in.
> (No gameengine, no internationalization, no blenderplayer)
>
> http://ghost.m-phasis.de/files/ZETA_patch_20051023.txt
>
>> Hans
>
> Btw, the release can be found here:
> http://bebits.com/app/4235
>
> Michael
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
> 




More information about the Bf-committers mailing list